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Understanding wellbeing from the perspective of youth with chronic conditions: A group concept mapping approachPromoting wellbeing for youth is a global health priority and young people with chronic conditions demonstrate disproportionately low wellbeing compared to their peers. However, wellbeing is variably defined, and little is understood as to what wellbeing means for this population. The aim of this study was to develop a conceptualisation of wellbeing that is rooted in the perspectives of young people with chronic conditions.
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Physical activity interventions for the promotion of mental health outcomes in at-risk children and adolescents: a systematic reviewMany young people are exposed to risk factors that increase their risk of mental illness. Physical activity provision is an increasingly popular approach to protect against mental illness in the face of these risk factors. We examined the effectiveness of physical activity interventions for the promotion of mental health outcomes in at-risk children and adolescents.
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Thriving families: The feasibility and preliminary efficacy of a multi-component physical literacy program for children with neurodevelopmental, emotional, or behavioural problemsChildren with neurodevelopmental, emotional, or behavioural challenges participate in lower levels of physical activity (PA) and subsequently have poorer physical and mental health outcomes. We sought to determine the feasibility and preliminary efficacy of a multi-component physical literacy program for children with neurodevelopmental, emotional, or behavioural challenges.
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Neurocognitive and self-reported psychosocial and behavioral functioning in siblings of individuals with neurodevelopmental conditions: a study using remote self-administered testingThis study compared and explored the neurocognitive profiles of siblings of persons with and without neurodevelopmental conditions (NDCs) and associations between objective test performance and self-reported psychosocial functioning.
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The Role of the Avatar in Gaming for Trans and Gender Diverse Young PeopleA significant proportion of trans and gender diverse (TGD) young people report membership of the gaming community and resultant benefits to wellbeing. To date their experiences and needs regarding a key feature of games, the avatar, are largely unexplored, despite increasing interest in the therapeutic role of avatars in the general population. The aim of this study was to better understand the role of the avatar in gaming, its impact on TGD young people's mental health, and their unique needs regarding avatar design.
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Psychosocial moderators of associations between life events and changes in physical activity after leaving high schoolThis study examines the associations between life events & changes in leisure-time physical activity after leaving high school in young people from rural...
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Social environmental risk factors for transition to psychosis in an Ultra-High Risk population.Despite social environmental factors such as deprivation, urbanicity, migration and adversity being established risk factors for psychotic disorders...
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Opportunistic adolescent health assessment in the child protection unitAdolescents attending a hospital-based CPU report high rates of health-risk behaviours
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Low intake of B-vitamins is associated with poor adolescent mental health and behaviourThe current prevalence of mental health problems in Western populations is approximately 20% and half of all adult mental health disorders are estimated to...
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HPV prevalence in Canberra high school students: significance for vaccination strategies and adolescent healthHPV prevalence in Canberra high school students: significance for vaccination strategies and adolescent health.